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Tag Archives: SmartPhones

IndieGoGo Crowdfunding Campaign Seeks Starting Goal of $50,000 to Spread Early Literacy Skills to One Million Preschoolers Through Storybooks, eBooks, Smartphone Apps, and Ed-Tech Website

27 May

Teaching Preschoolers Pre-Reading Skills Improves Academic Development, Promotes Lifelong Learning, Increases Family Engagement, and Instills Confidence and Perseverance When Faced With Challenges

By Robert Hoskins

Toronto, Ontario – Ruth Rumack’s Learning Space (RRLS) launched a $50,000 IndieGoGo Crowdfunding campaign that will pre-sell a set of five Alpha-Mania early childhood learning storybooks and other perks that will make teaching pre-reading skills fun for children, parents, teachers and caregivers. The Alpha-Mania storybooks are the result of teaching early literacy programs to thousands of young children over the past 16 years. Click here to watch the video.

Ruth Rumack's Alpha-Mania Crowdfunding Campaign to Promote Early Childhood Literacy

Ruth Rumack’s Alpha-Mania Crowdfunding Campaign to Promote Early Childhood Literacy

All five of the Alpha-Mania books are written and ready to publish. The goal of the crowdfunding campaign will be to pay for large publishing production runs of the Alpha-Mania storybooks, and then digitize the materials and turn them into eBooks and Smartphone apps, and eventually expand the program to an online educational web series and website where caregivers, parents and teachers will be given access to a full library of ed-tech early literacy games and reading resources. The plan is to make ed-tech materials easy to download and use on a wide variety of Smartphones, iPads, tablets and other types of eLearning devices.

Over the years, the Alpha-Mania pre-reading program has given thousands of young children a head start in developing their early literacy skills at RRLS as well as numerous established daycares, preschools, and nurseries throughout Canada. The plan is now to expand the RRLS learning experience and share it with a global audience.

“Using the power of crowdfunding, we would like to not only pre-sell these lifelong learning materials to people and schools that can afford them, but also use a significant portion of the fundraising campaign’s proceeds to ship storybooks to educational centers where they will have the greatest impact,” says Ruth Rumack, RRLS’ Founder and Director of Education. “Regardless of a child’s living environment, many parents are simply not aware of the tremendous benefits that all children receive from learning phonological awareness at an early age.”

“Printing and shipping storybooks to customers is very expensive and time consuming,” adds Evan Brooker, RRLS’s CEO. “But once we raise enough money to digitize our materials and turn our pre-reading games and interactive activities into Smartphone, tablet and laptop apps, we can sell and distribute them worldwide for a fraction of our current costs. Instead of educating thousands, our goal is to raise awareness and teach millions of people the benefits of engaging their children with early literacy skills in order to build a strong foundation for reading and problem solving before they enter kindergarten.”

Crowdfunders who donate to the Alpha-Mania crowdfunding campaign will receive many valuable perks/rewards that will be sold in singles, multi-book packaged deals for small schools and will provide large school districts discounts when materials/training classes are purchased using licensing agreements.

Students, parents, teachers and schools who contribute money to the crowdfunding campaign can choose between unique perks such as attending the launch party, chatting with the author, or naming a character in one of the upcoming stories. Check out the crowdfunding campaign for more details.

Please buy one of the following Alpha-Mania perks to raise awareness for the benefits of teaching preschoolers early childhood learning skills:

Early childhood learning years are critical for preschoolers because research shows that children gain a tremendous advantage in their ability to learn when they are taught to develop, not only academic skills, but also non-cognitive social and emotional skills and behaviors that lead to their long-term success.

There are many non-cognitive skills that are critical for an individual to strive for and succeed in when reaching long-term goals. Researchers have found that habits such as tenacity and perseverance can have just as strong an influence on achievement as intellectual ability.

What attitudes do children have about learning? Do they feel like their abilities in a subject are fixed — “I’m just not good at reading!” or do they recognize they can grow — “I can learn to read, but I need to learn some Alpha-Mania strategies to figure out tricky sounds and words in order to master the fun puzzle of reading.”

“Growth mindset,” for example, is more likely when students believe they can achieve and when they believe that intelligence is malleable rather than fixed. This also helps develop non-cognitive skills such as perseverance, self-regulation, and effective strategies for enhancing student motivation and engagement.

A large portion of the crowdfunding donations will be used to provide Alpha-Mania to underfunded schools and libraries. Donors will receive the satisfaction of knowing that they helped a small child develop pre-reading skills regardless of their current position in society and give them a head start in developing academic skills that will lead to a lifetime of learning as well as arm them with the confidence, tenacity and perseverance they will need when faced with tough lifetime challenges.

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Power Practical Launches Kickstarter.com Crowdfunding Campaign to Solve Slow Charging Problem for Android and iPhone SmartPhones

25 Jun

New Practical Meter, Special Charge-Only USB Cables will Maximize Charging Rates for iPhones and Android SmartPhones Commonly Experienced with PCs and Laptops

By Robert Hoskins

Power Practical, a Utah-based start-up, is hoping to shake things up in the USB charging world. Their new device is called the Practical Meter. It monitors charging rates and lets users know when their phone or other USB device is charging at a slow rate. To cover production costs, the company is launching the new product on popular crowdfunding site Kickstarter.

New USB Meter Aimed at Solving Slow-Charging Phones Launches on Kickstarter.com

New USB Meter Aimed at Solving Slow-Charging Phones Launches on Kickstarter.com

Many smartphone users charge their phones on desktops or laptops, oftentimes at rates far slower than expected. In many cases, phones will take over four hours to reach a full charge. This is because USB doesn’t have a well-defined standard for charging above 2.5 watts. It varies from iPhone to Android and so on. To combat this problem, the Practical Meter comes with charge-only cables that maximize charging rates.

The product is now available through a 30-day Kickstarter campaign. Interested backers can receive a Practical Meter and custom charging cables for only $19 USD. People who depend on their phones can rest assured with the Practical Meter. It will immediately identify and solve slow charge times, solving a problem experienced by millions.

David Toledo, founder and engineer at Power Practical, said the new meter will bring attention to a charging problem that millions of people experience. “Many people charge their phones on PCs at work or home, and experience slow charge times,” Toledo said. “The Practical Meter will identify these slow charge times and help users fix them with our fast-charging cables.”

To learn more about the Practical Meter, check out the product’s Kickstarter campaign and watch the video. The product will be available until the campaign ends in July.

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Related Crowdfunding News:

Crowdfunding Expected to be a Hot Consumer Electronics Topic at CE Week in New York

9 May

By Robert Hoskins

CE Week announced plans to host an innovative new lineup of keynotes and Crowdfunding conference sessions from the most well known names in the technology industry. The 2013 CE Week Line Shows and Exhibits are scheduled for June 26-27 at the Metropolitan Pavilion and Altman Building in New York City. This event is the official show headquarters of a week-long series of CE technology events taking place in the city over the course of CE Week, June 24-28.

CE Week LIne Shows & Exhibits is the Official Headquarters of CE Week, featuring the show’s largest exhibit floor of new products and start-ups, the largest concentration of conferences and attendees.

CE Week LIne Shows & Exhibits is the Official Headquarters of CE Week, featuring the show’s largest exhibit floor of new products and start-ups, the largest concentration of conferences and attendees.

To kick off CE Week, the Consumer Electronics Association (CEA) is producing a Research Summit on Monday, June 24, from 10 a.m. to 5 p.m. This event at the High Line Hotel will provide timely intelligence on the unique and important market trends and transformations emerging in the consumer electronics industry.

Aereo Founder and CEO Chet Kanojia will join Gary Shapiro, president and CEO of CEA, for an in-depth conversation about how technology innovation drives Aereo’s business strategy, at 10:30 a.m., Wednesday, June 26.

Living in Digital Times will display the best and brightest in mobile app technology at the Mobile App Showdown. During this live event at 12:30 p.m. on Wednesday, June 26, ten finalists will put their apps to the test and the audience will cast the deciding vote on the best app.

Top company executives from Pioneer, Monster, Kenwood, Toshiba, IK Multimedia, Samsung and BlueBOLT will introduce new products and discuss what’s ahead for their companies during press conferences.

The CE Week SuperSessions will address popular topics including 3D printing, crowdfunding, and the next generation of gaming. Sessions include:

Polygon SuperSession: Video Gaming’s Other Next-Gen [June 26 at 1:35 p.m.] – With so much attention focused on new video game consoles from Microsoft and Sony, both of whom are poised to usher in another “next generation” of gaming later this year, it’s easy to miss that an entirely separate alternative generation of video game consoles is taking shape. Join us as we explore this nascent “other” generation, typified by a focus on mobile hardware, open operating systems, digital delivery and an indie-friendly publishing model.
Moderator: Christopher Grant, editor-in-chief, Polygon

CNET SuperSession: Bringing 3D Printing to Consumers [June 26 at 3:15 p.m.] – We hear about new 3D printing breakthroughs almost every week now, ranging from houses to prosthetic skull implants to 3D printing on Mars. For consumers, 3D printing is either science fiction, or it suffers from the perception that it’s an expensive, time-consuming hobby with little practical utility. How can consumer-facing 3D printing companies improve their image and attract more mainstream users? Should that even be the goal? This panel will explore the issues and solutions around taking 3D printing to the mass market.
Moderator: Rich Brown, senior editor, CNET

Mashable SuperSession: The Battle Over Smartphone Screen Size [June 27 at 10:15 a.m.] – Since 2010, the average size of cell phone screens has increased by almost a full inch. Plus-size phones like the Samsung Galaxy Note have expanded the displays of all models, to the point where it’s impossible to buy a top Android phone with a screen smaller than 4.7 inches. Does this trend have a ceiling, and what does it mean for people with normal-size hands?
Moderator: Lance Ulanoff, editor-in-chief, Mashable

PCWorld/TechHive SuperSession: Who’s Fastest? Wireless Speed Test Results [June 27 at 12:15 p.m.] – PCWorld/TechHive Editor Mark Sullivan and OpenSignal Co-Founder and CEO Brendan Gill present results from their annual study of 4G and 3G wireless speeds. This year, testers visited 20 cities and measured speeds at the street level to give wireless customers independent data on which carrier offers the best speeds and coverage in the U.S.

Engadget SuperSession: Crowdfunding the Hardware Revolution [June 27 at 1:45 p.m.] – Welcome to the dawn of the age of hardware startups. Sites like Indiegogo and Kickstarter have changed the way we think about starting a business, from funding to user feedback. We’ll talk to success stories about the new business paradigm and discuss some tips for getting started in the world of crowdfunding.
Moderator: Brian Heater, director of media, Engadget

The CE Week Line Shows Conference Program is part of the full CE Week conference program, including 50-plus sessions and featuring more than 150 speakers. Conference tracks include the CEA Research Summit, Crowdfunding, Women in CE Forum, Connected Car Conference, Digital Health Summit, 2nd Screen Summit, Ultra HD Conference and Techlicious Summit.

To register for CE Week visit https://secure.events-registration.com/ceweek2013/ Join in on the CE Week conversation by tweeting using the hashtag #ceweek.

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IndieGoGo Crowdfunding Campaign Unveils Ultra Fast Battery Charger for Cell Phones and Electric Cars

29 Jan
By Robert Hoskins

IndieGoGo Crowdfunder, Potential Difference, is raising money to bring ultra fast battery charging technology to a worldwide market as soon as possible.  According to the company, test results have shown charge times measured in minutes rather than hours for off the shelf lithium ion batteries, which are used in consumer electronics products such as cell phones, laptop computers, electric automobiles and in the future renewable energy charging stations.

Ultra fast cell phone battery charger from Potential Difference

Ultra fast cell phone battery charger from Potential Difference

The technology has been tested on batteries that are already on the market. It does not rely on development of new battery technology.

Ordinary batteries have been charged in minutes, staying well below maximum charging temperatures recommended by battery manufacturers: 70% state of charge in 10 minutes, 80% in 12 minutes, and 100% in 16 minutes. Even these results might be improved with further development.

Cell phone users will not be stranded without power when they have an urgent need to revive their batteries in just a few minutes. The technology can also be applied to laptop computers, tablet computers, cameras, portable power tools, and other consumer electronics.

Being able to charge an electric vehicle with speeds closer to gasoline refueling speeds the growth of the electric vehicle industry. Electric vehicles improve the environment by not releasing emissions that contribute to global warming.

Currently, the largest market for fast battery charging is cell phones and laptop computers, and Electric Vehicle battery charging is an emerging large market. Being in both markets strengthens the ability of Potential Difference to have a larger eventual impact on the environment as it pursues ultra fast electric vehicle battery charging. The Indiegogo crowdfunding platform is well suited for a consumer electronics product such as an ultra fast cell phone battery charger.

Potential Difference is an electronics technology firm that provides consumer electronics and environmental solutions.  Potential Difference is:

  • 1 of 30 companies selected nationwide by U. S. Department of Energy’s National Renewal Energy Laboratory to present at their annual Industry Growth Forum in 2011, the nation’s premier entrepreneurial event.
  • 1 of 10 companies selected to receive Commercialization Assistance in 2011 by Illinois Smart Grid Regional Innovation Cluster, a collaborative effort with the US Department of Energy, Illinois Science & Technology Coalition, and Clean Energy Trust
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